Imagine without limits, create without boundaries

Built for visual novel creation

Put the story back at the center. Visual editing, script orchestration, and live preview flow together in one workspace.

From the first line of dialogue to a finished visual novel.

Workflow

From idea to release in three steps

A clear workflow helps bring every idea to life.

  1. Act I

    Build scenes

    Import assets, set up backgrounds and characters, and quickly create immersive story scenes.

  2. Act II

    Arrange dialogue

    Organize scenes, branches, and dialogue in one flow so the pacing of the story stays clear.

  3. Act III

    Export and publish

    Export a runnable build for multiple platforms in one click and share your story with players.

Features

Professional features for a better creative experience

Every detail is designed to improve creative efficiency and the quality of your work.

Visual editor

Organize story flow and dialogue in a visual interface that is easy to learn and smooth to use.

Asset management

Manage sprites, backgrounds, sound effects, and other assets in one place so they are always ready to use.

Fast preview

Preview presentation effects in real time and validate as you create, so what you see is what you get.

Engine and template switching

Switch engines and templates by project type to fit different styles and needs.

Reusable staging parameters

Save default values and statement groups for common commands to reduce repeated setup and handwritten scripts.

Local version history

Automatically record every save so script changes stay traceable and reversible.

Start creating today

Download WebGAL Craft and start creating your own visual novel.

FAQ

Questions you may have

Quickly find answers to common questions, or get further help through our community channels.

What is the relationship between WebGAL Craft and WebGAL?

WebGAL is the visual novel engine that runs the game, while WebGAL Craft is a visual authoring tool for WebGAL projects. You can edit project content in WebGAL Craft, and the finished work runs on the WebGAL engine.

Can I import an existing WebGAL project?

Yes. WebGAL Craft can open an existing WebGAL game directory, which is suitable for continuing projects that are already underway.

How can I report issues or send suggestions?

You can report issues on GitHub Issues, or join the QQ group to discuss your experience and feature suggestions. When submitting a report, it is recommended to include the WebGAL Craft version, operating system, reproduction steps, and screenshots of the error.